Warhammer40k Space Marine


Level KXP Psi 2
mMG S
TH
103-- -+0
2105-- -+1
3307-- -+2
46091- -+3
5100A1- -+4
6150B2- -+5
7210C2- -+6
8280D3- -+7
9360E31 -+8
10450F41 -+9
11550G41 -+10
12660H52 -+11
13780I52 -+12
14910J62 -+13
151050K63 -+14
161200L73 1+15
171360M73 1+16
181530N84 1+17
191710O84 1+18
201900P94 2+19
212100Q95 2+20
222310RA5 2+21
232530SA5 2+22
242760TB6 3+23
253000UB6 3+24
263250VC6 3+25
273510WC7 3+26
283780XD7 4+27
294060YD7 4+28
304350ZE8 4+29
314650[E8 4+30
324960\F8 5+31
335280]F9 5+32
345610^G9 5+33
355950_G9 5+34
366300`HA 6+35
Requisites:Str 18, Con 18, Wis 10+LVL
Alignment:any
HD/level:1d10
Weapon Prof.:3+level/2
To Hit Table:War
Save Table:War
Reference:Warhammer40k
Groups:Warrior, Priest, Psionicist, Technology
Complexity:CF=2
Knows Psi2. Points = ((Str+Con+Int)/2)*LVL. You roll 3d6 for Power Score check. When manifesting powers, choose one –
• Fettered: power at ½ CL but no chance of high frequency sample in addition.
• Unfettered: Full CL but if you roll doubles on the check, high frequency sample in addition.
• Push: CL+3 and high frequency sample in addition.
You get a free set of Power Armor with the following qualities: +10AT; +20 to Str based rolls(eg. To hit); +10 perception checks; Breath in any environment; +10 to saves vs poison; 0,6/d: Cure critical, negate all but 1rd stun; Technology Psilink; Spiderclimbing; Immune Food Sustenance; and May use two sets of missile weapons per set of hands.
Each Level: Choose one Implant:
A. Secondary Heart: 0, 1/reset: Immune assassination.
B. Ossmodula: +2 Con.
C. Bescopea: +2 Str.
D. Haemastamen: +2 Str.
E. Laraman's Organ: Immune wounding and stay offensive at 0 hp.
F. Preomnor: +20 to saves vs poison.
G. Orophagea: 1S, devour a piece of a monster: Legend Lore that monster.
H. Multi-lung: Underwater breathing and when saving vs gases, roll 2 keep best.
I. Occulobe: Double effective sight. +5 to perception for sight
J. Lyman's Ear: Double effective hearing. +5 perception for sound
K. Sus-an Membrane: 1F: Suspended Animation.
L. Melanchromic Organ: +2 Con.
M. Oolitic Kidney: When saving vs poison, roll 2 and keep best.
N. Neoroglottis: Detect poison and +10 to tracking skill.
O. Mucranoid: Resist Environment
P. Betcher's Gland: Breath Acid (dmg=current hp, save 1/2)
Q. Progenoids: Truename storage.
R. Black Carapace: AC doesn't lower due to size.
Each Level: Choose one weapon:
A. Astartes Heavy Bolter (H,150m,10/1,3k2d10+10,k=keep)
B. Astartes Plasma Cannon (H,150m,1/1,2e10+11,hits one group)
C. Astartes Multi-Melta (H,60m,1/1,4d10+6,hits one group)
D. Astartes Assault Cannon (H,150m,10/1,4k3d10+6,k=keep)
E. Astartes Lascannon (H,300m,1/1,6d10+10,)
F. Astartes Chainsword (M,melee,1/1,2k1d10+3,k=keep, +10 to parry)
G. Astartes Chainfist (M, melee, 1/1, 3k2d10, k=keep, +extra Str bonus to dmg. 75% to destroy opposing wpn on parry.)
H. Astartes Thunder Hammer (M, melee, 1/1, 2d10+5, Save or be stunned, 75% to destroy opposing wpn on parry.)
Each Level: Choose one Cybernetic:
A. Astartes Servo-Arm: Str 25 arm with Bar str CF=3: Str 50. CF=4: Str 75.
B. Augur Array: See Invisibility + Reroll perception checks.
C. Bionic Arm: +10 Str and Dex based checks.
D. Bionic Heart: Free Run feat that stacks with other Run feats.
E. Bionic Locomotion: +20 dex based checks and Run feat.
F. Bionic Respiratory System: +20 to gas saves.
G. Cybernetic Senses: +20 to blindness deafness saves.
H. Mind Impulse Unit: Jack into a technological item.
Each Level: Get 1 Fate point.
Level 1: 0, Use a Fate point: Choose one - Reroll a die, +10 on a roll, +1k dice to a roll, Take 10 for initiative, Cure d10, or negate stun.
Level 1: 1F: Create a DL (LVL+2)/2 Servitor Animal Companion.
Level 1: 0, 1/reset: Convert a Warhammer40k Deathwatch psyker power to Collective.
Level 1: Burst of Speed: 0, 1/reset: +14 to dex based check and immune unsteady footing.
Level 1: Feat of Strength: 0, 1/reset: For LVL rds, +2 levels of Exc Str. And +10 to str based rolls.
Level 5: Extreme Endurance: 0, 1/reset: For LVL hours, +1k dice to all con based rolls at a +20.
Level 5: Mental Fortress: 0, 1/reset: Reroll a failed wis based roll with a +20.
Level 7: Emperor's Grace: 0, 1/reset: When you spend a fate point in the next LVL rds, roll a d10. If you roll