| Knows Psi2. Points = ((Str+Con+Int)/2)*LVL. You roll 3d6 for Power Score check. When manifesting powers, choose one – |
| • Fettered: power at ½ CL but no chance of high frequency sample in addition. |
| • Unfettered: Full CL but if you roll doubles on the check, high frequency sample in addition. |
| • Push: CL+3 and high frequency sample in addition. |
| You get a free set of Power Armor with the following qualities: +10AT; +20 to Str based rolls(eg. To hit); +10 perception checks; Breath in any environment; +10 to saves vs poison; 0,6/d: Cure critical, negate all but 1rd stun; Technology Psilink; Spiderclimbing; Immune Food Sustenance; and May use two sets of missile weapons per set of hands. |
| Each Level: Choose one Implant: |
| A. Secondary Heart: 0, 1/reset: Immune assassination. |
| B. Ossmodula: +2 Con. |
| C. Bescopea: +2 Str. |
| D. Haemastamen: +2 Str. |
| E. Laraman's Organ: Immune wounding and stay offensive at 0 hp. |
| F. Preomnor: +20 to saves vs poison. |
| G. Orophagea: 1S, devour a piece of a monster: Legend Lore that monster. |
| H. Multi-lung: Underwater breathing and when saving vs gases, roll 2 keep best. |
| I. Occulobe: Double effective sight. +5 to perception for sight |
| J. Lyman's Ear: Double effective hearing. +5 perception for sound |
| K. Sus-an Membrane: 1F: Suspended Animation. |
| L. Melanchromic Organ: +2 Con. |
| M. Oolitic Kidney: When saving vs poison, roll 2 and keep best. |
| N. Neoroglottis: Detect poison and +10 to tracking skill. |
| O. Mucranoid: Resist Environment |
| P. Betcher's Gland: Breath Acid (dmg=current hp, save 1/2) |
| Q. Progenoids: Truename storage. |
| R. Black Carapace: AC doesn't lower due to size. |
| Each Level: Choose one weapon: |
| A. Astartes Heavy Bolter (H,150m,10/1,3k2d10+10,k=keep) |
| B. Astartes Plasma Cannon (H,150m,1/1,2e10+11,hits one group) |
| C. Astartes Multi-Melta (H,60m,1/1,4d10+6,hits one group) |
| D. Astartes Assault Cannon (H,150m,10/1,4k3d10+6,k=keep) |
| E. Astartes Lascannon (H,300m,1/1,6d10+10,) |
| F. Astartes Chainsword (M,melee,1/1,2k1d10+3,k=keep, +10 to parry) |
| G. Astartes Chainfist (M, melee, 1/1, 3k2d10, k=keep, +extra Str bonus to dmg. 75% to destroy opposing wpn on parry.) |
| H. Astartes Thunder Hammer (M, melee, 1/1, 2d10+5, Save or be stunned, 75% to destroy opposing wpn on parry.) |
| Each Level: Choose one Cybernetic: |
| A. Astartes Servo-Arm: Str 25 arm with Bar str CF=3: Str 50. CF=4: Str 75. |
| B. Augur Array: See Invisibility + Reroll perception checks. |
| C. Bionic Arm: +10 Str and Dex based checks. |
| D. Bionic Heart: Free Run feat that stacks with other Run feats. |
| E. Bionic Locomotion: +20 dex based checks and Run feat. |
| F. Bionic Respiratory System: +20 to gas saves. |
| G. Cybernetic Senses: +20 to blindness deafness saves. |
| H. Mind Impulse Unit: Jack into a technological item. |
| Each Level: Get 1 Fate point. |
| Level 1: 0, Use a Fate point: Choose one - Reroll a die, +10 on a roll, +1k dice to a roll, Take 10 for initiative, Cure d10, or negate stun. |
| Level 1: 1F: Create a DL (LVL+2)/2 Servitor Animal Companion. |
| Level 1: 0, 1/reset: Convert a Warhammer40k Deathwatch psyker power to Collective. |
| Level 1: Burst of Speed: 0, 1/reset: +14 to dex based check and immune unsteady footing. |
| Level 1: Feat of Strength: 0, 1/reset: For LVL rds, +2 levels of Exc Str. And +10 to str based rolls. |
| Level 5: Extreme Endurance: 0, 1/reset: For LVL hours, +1k dice to all con based rolls at a +20. |
| Level 5: Mental Fortress: 0, 1/reset: Reroll a failed wis based roll with a +20. |
| Level 7: Emperor's Grace: 0, 1/reset: When you spend a fate point in the next LVL rds, roll a d10. If you roll |
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